Below, you will find our list of publications with links to the papers. If you cannot find or access a paper, please reach out to the authors.
UbiComp 2021
Reflecting on Emotions within VR MoodWorlds
Nadine Wagener & Jasmin Niess: Reflecting on Emotions within VR Mood Worlds. In Adjunct Proceedings of the 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2021 ACM International Symposium on Wearable Computers (UbiComp-ISWC’21 Adjunct), (2021)
The Role of Mobile and Virtual Reality Applications to Support Well-being: An Expert View and Systematic App Review
Nadine Wagener, Tu Dinh Duong, Johannes Schöning, Yvonne Rogers & Jasmin Niess: The Role of Mobile and Virtual Reality Applications to Support Well-being: An Expert View and Systematic App Review. Interact 2021: Proceedings of the International Conference on Human-Computer Interaction, (2021)
Addressing the Challenges of COVID-19 Social Distancing Through Passive Wi-Fi and Ubiquitous Analytics: A Real World Deployment
Miguel Ribeiro, Nuno Jardim Nunes, Valentina Nisi, Johannes Schöning, Marta Ferreira & João Nogueira: Addressing the Challenges of COVID-19 Social Distancing Through Passive Wi-Fi and Ubiquitous Analytics: A Real-World Deployment. Interact 2021: Proceedings of the International Conference on Human-Computer Interaction, (2021)
Crew time and workload in the EDEN ISS greenhouse in Antarctica
Conrad Zeidler, Gerrit Woeckner, Johannes Schöning, Vincent Vrakking, Paul Zabel, Markus Dorn, Daniel Schubert, Birgit Steckelberg & Josefine Stakemann: Crew time and workload in the EDEN ISS greenhouse in Antarctica. Life Sciences in Space Research. Elsevier, (2021)
Understanding Users’ Knowledge about the Privacy and Security of Browser Extensions
Ankit Kariryaa, Gian-Luca Savino, Carolin Stellmacher & Johannes Schöning: Understanding Users' Knowledge about the Privacy and Security of Browser Extensions. Usenix Symposium on Usable Privacy and Security (SOUPS), (2021)
Tailored Science Badges: Enabling New Forms of Research Interaction
Sebastian Stefan Feger, Paweł W. Woźniak, Jasmin Niess & Albrecht Schmidt: Tailored Science Badges: Enabling New Forms of Research Interaction. DIS 2021: Designing Interactive Systems Conference, (2021)
Casual Leisure in Rich-Prospect: Advancing Visual Information Behavior for Digital Museum Collections
Christopher Morse, Jasmin Niess, Carine Lallemand, Lars Wieneke & Vincent Koenig: Casual Leisure in Rich-Prospect: Advancing Visual Information Behavior for Digital Museum Collections. JOCCH: ACM Journal on Computing and Cultural Heritage, (June 2021)
Christiane Heinicke, Marcin Kaczmarzyk, Benjamin Tannert, Aleksander Wasniowski, Malgorzata Perycz & Johannes Schöning: Disability in Space: Aim High. Science, Vol. 372, Issue 6548, (2021)
The Usability and Trustworthiness of Medical Eye Images
Daniel Diethei, Ashley Colley, Lisa Dannenberg, Muhammad Fawad Jawaid Malik & Johannes Schöning: The Usability and Trustworthiness of Medical Eye Images. ICHI 2021: IEEE International Conference on Healthcare Informatics, (2021)
When Children Program Intelligent Environments: Lessons Learned from a Serious AR Game
Evropi Stefanidi, Maria Korozi, Asterios Leonidis, Dimitrios Arampatzis, Margherita Antona & George Papagiannakis: When Children Program Intelligent Environments: Lessons Learned from a Serious AR Game. IDC 2021: Proceedings of the 2021 Conference on Interaction Design & Children, (2021)
Smart Tangibles: Fostering Connectedness Across Geographic Boundaries
Evropi Stefanidi, Julia Dominiak, Marit Bentvelzen, Andrzej Romanowski, Sebastian S. Feger, Paweł W. Woźniak, Johannes Schöning & Jasmin Niess: Smart Tangibles: Fostering Connectedness Across Geographic Boundaries. Workshop on Smart Toys++: Exploiting the Social Connectedness for Playing and Learning, at IDC, (2021)
Empowering Children with ADHD/ASD within Intelligent Environments
Evropi Stefanidi, Maria Korozi, Asterios Leonidis, Jasmin Niess, Yvonne Rogers & Johannes Schöning: Empowering Children with ADHD/ASD within Intelligent Environments. Workshop on Designing Games for and with Children. Co-design Methodologies for playful activities using AR/VR and Social Agents at IDC, (2021)
The Development and Validation of the Technology-Supported Reflection Inventory
Marit Bentvelzen, Jasmin Niess, Mikołaj Woźniak & Paweł W. Woźniak: The Development and Validation of the Technology-Supported Reflection Inventory. CHI 2021: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, (2021)
Making Sense of Complex Running Metrics Using a Modified Running Shoe
Paweł W. Woźniak, Monika Zbytniewsk, Francisco Kiss & Jasmin Niess: Making Sense of Complex Running Metrics Using a Modified Running Shoe. CHI 2021: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, (2021)
The Technology-Mediated Reflection Model: Barriers and Assistance in Data-Driven Reflection
Marit Bentvelzen, Jasmin Niess & Paweł W. Woźniak: The Technology-Mediated Reflection Model: Barriers and Assistance in Data-Driven Reflection. CHI 2021: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, (2021)